Three user interfaces (UIs) go to a pub. The first one orders a drink, then several more. A couple of hours later, it asks for the bill and leaves the pub drunk. The second UI orders a drink, pays for it up front, orders another drink, pays for it and so on, and in a couple of hours leaves the pub drunk.
The third UI exits the pub already drunk immediately after going in — it knows how the pubs work and is efficient enough not to lose time. Have you heard of this third one? It is called an “optimistic UI.”
The post True Lies Of Optimistic User Interfaces appeared first on Smashing Magazine.
via Reme Le Hane